The Division’s Snowdrop Engine Brings On New Features And Innovation
Last week, Ubisoft released a tech demo showing off the upcoming Snowdrop Engine, which will be used to run the beautiful looking upcoming third-person multiplayer shooter The Division. Massive Entertainment’s upcoming title looks like one of the best games coming out in recent years, both graphically and gameplay-wise.
The Snowdrop Engine has been built in-house at Massive, allowing flexibility and agility when creating the massive open-world featured in The Division. Massive is hoping for “better,” not “bigger” for the game. Brand art director Rodrigo Cortes said:
Snowdrop was created in-house, at Massive, in response to a specific requirement: to do things better, not bigger. Triple-A game development projects are growing in scope exponentially, so we wanted to be smart and not rely on brute force. We needed an engine that would support how we work in the studio, promote creativity, and allow the freedom to experiment and prototype.
Cortes believes the new engine allows the art team at Massive to realize their ambitions and deliver upon them with “unexpected new features and unique innovations,” along with “amazing graphics.” Cortes continued:
Thanks to the power of our technology, we have empowered our artists and thus can reach levels of quality never before seen in videogames. With the usability of the tools, people really excel in what they create. This has resulted in amazing graphics, as well as unexpected new features and unique innovations that really push the engine, the power of the consoles, and the games we work on, forward.
The Division is looking better and better as each day passes and we get closer to an eventual release date. Let’s hope Massive gives us some more information on the third-person shooter soon.