Evolution Studios Has Asked Players To Try DriveClub At 30FPS Before Knocking It

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Evolution Studios, the studio behind the upcoming racer DriveClub, has asked players to give the game a try before they criticize the 30fps frame rate cap in-game. The team has claimed they’ve put a lot of effort into making sure nothing drops in frames or receives input lag – which is something “even some of the games running at 60fps can’t guarantee.”

Game Director Paul Rustchynsky, speaking with Red Bull, said:

I can see why players assume that a higher frame rate means better quality, because in pretty much every other technical statistic the higher numbers directly translate to better performance and more detail. With high frame rates though, you’ve got to sacrifice a lot of detail, and ultimately we’re really satisfied that we’ve got a great balance of a racing game that looks stunning and plays beautifully.

The real acid test for us was when we let thousands of gamers play our demo at E3 in Los Angeles this year, because everyone who cares about frame rate came away surprised and pleased with how fluid and responsive it feels when you’re driving.

Many fans were disappointed to learn the game would run at a limited 30fps, especially after Evolution claimed to be targeting 60fps for the game.

Rustchynsky has said he will:

Encourage any sceptics to give it a go, because we’ve spent a lot of time and effort making sure that the game never drops a frame and that your inputs have no noticeable input latency, which even some of the games running at 60fps can’t guarantee.

DriveClub will launch exclusively on the PlayStation 4 this October.