Infinite Crisis: Another LoL clone or a game to look out for?


It’s the 21st of August, 2013. As I hobble through Hall 8 of Gamescom in Cologne, my eyes instantly drift through all of the stands. League of Legends, Warframe, Payday 2 and the list goes on and on.

Suddenly I catch a glimpse of a picture of Superman and Batman standing together. ”A Justice League game?” my mind instantly thinks. I know I’m going to have to check this out. I watch a couple of players play the game and instantly recognize the mechanics. Oh yes, it’s like LoL but with DC characters. I try to shrug off my concerns of it not being good and grudgingly get in line anyway to try the game out.

Finally, after about 40 minutes of waiting, I manage to sit down in front of the computer and start my game. The character selection pops up and I’m presented with a fairly meager character roster, League obviously having spoiled me by having a roster that will make many Capcom games bow their heads in shame.

I chuckle as I see the Flash, one of my childhood heroes. Instantly my pointer hovers over him and before I know it I’ve already locked in and I’m on my way to play the first match. Right now, the game has 2 maps but unfortunately I only got the chance to try 1 of them out. The map, Coast City, plays like Summoner’s Rift but with a few alterations such as the removal of the iconic mid-lane in favor of a more enhanced jungle, giving teams ample opportunities to ‘gank’ opposing teams.

The game takes the standard procedure of the laning phase and progresses through towards the end-game, with players trying to get kills, push towers and complete objectives in order to gain gold with which they buy items to empower their characters for the upcoming fight with the enemy team. If you’ve played DOTA, LoL or HoN before, you’ll pick up the basic elements within minutes of starting a game.

The item shop was confusing in the beginning but will also be something that you’ll applaud later on because of its simplistic design. You’ll need to take some time to familiarize yourself with the item lay-out but this saying goes for every other MOBA you’ve ever played.

During the course of the game one of the objectives is the so called ”Doomsday Device”. A game mechanic which is essentially a reworked end-game boost to give either a dominating team the chance to finish a match up quickly or to give the defending team a fighting chance towards their enemies. Instead of being a buff, the ”Doomsday Device” is a weapon of mass destruction taking the form of a giant space laser which teams can take control of, giving them the chance to either deal massive damage to structures or support them by nuking the enemy team from orbit. It’s a fun mechanic which also takes a little getting used to but is a fantastic addition for the game.

 One of the biggest strengths for Infinite Crisis is the pacing of the game. Because there are only 2 lanes, it’s not uncommon to find either 3 players on the top or bottom lane, which lends itself for action packed sequences even in the early stages of the match.

The game is not destined, nor is it trying to be a LoL killer. The developers commented that the reason they made Infinite Crisis is that they tried to combine their love for the MOBA genre and the DC Universe into one which they’ve done admirably so far.

The characters themselves are true to their comic counterparts and even contain a few hidden easter eggs which you’ll have to discover for yourself when the game eventually goes live in open beta.

For 3 lucky players, however, we’ll give the chance to increase your chances of getting into the closed beta. We’ll be giving out 3 preferred access keys at random to people in the comments section below. Be sure to add your e-mail address so we can send you your key!