Naughty Dog Animation Lead Explains How Unique Animations Nearly Upon Us
Animation is a long overlooked facet of game development, and that needs to change. Developer Naughty Dog has some brilliant animators working on staff, and they’ve got their work cut out for them when it comes to the upcoming return of Nathan Drake in Uncharted 4: A Thief’s End.
Lead Character Animator Jeremy Yates has discussed how we’re close to receiving completely unique animations for everything with today’s hardware resources. Speaking with Parlons Jeux Vidéo, Yates said:
The future of realistic interactive animation in games really depends on how the budget grows. It takes a lot of talented people to generate all the content needed. After what we accomplished on the PS3 and now the PS4, I would say we usually run out of time and animator and programmer resources before we run out of memory. We build on the knowledge we have and are able to create things more and more efficiently. We are also constantly creating animation tools to help us reduce time. We may be able to have 12 hours of unique animation someday, but that will be a long time from now !
Gaming hardware is focusing more on power these days, which means a studio has more tech at their hands. Animation can definitely make use of this power, as each animation, even with motion capture, takes hours of refining and polishing to be ready for a game.
We’re looking forward to seeing the animation work done in Uncharted 4! Are you?