Sang-Froid – Tales of Werewolves Review
Are you just plain awful at murdering zombies? Do you find yourself bored with the countless zombie survival games currently on the market. If so, why not try your luck with werewolves? Sang-Froid – Tales of Werewolves is an indie game developed by Artifice Studios and it was just recently added to Steam using the Greenlight system. Sang-Froid – Tales of Werewolves is a game that combines RPG, tower defense, strategy, and survival elements into one incredibly addicting game. You have the option of playing as two different classes. I chose the massive lumberjack looking guy because he just seemed breed for slaying the furry beasts. You will basically be reliving Canadian legends as you try to protect your little cabin in the woods from giant and always angry werewolves sent from none other than Satan himself. Anyways, aside from that quick little overview let’s get into the actual game itself.
Now, there are two parts to the gameplay in Tales of Werewolves. Firstly, you will have a build phase were you can lay traps and bolster your defense to protect the buildings around your town. This occurs during the day – obviously werewolves can’t attack you during the day – and you can upgrade your character as well by buying new weapons and gear at the town shops. This phase is surprisingly important and if you do not execute this step perfectly you will suffer greatly in the second part of the gameplay which is the combat.
When night comes along you will go into the perspective of one of the two playable classes and battle it out with the werewolves in a refreshingly fun mix of rifle and melee combat. The rifle is extremely powerful with great one-shot kill potential, but has an extremely long reload time. Players will need to find a balance between both of these fighting systems to conquer the werewolves. The player can also make use of the skills that he acquires as he continues to level up and gains his werewolf slaying prowess.
One of the best things about Sang-Froid – Tales of Werewolves is its character progression. After every day was finished my big burly werewolf slaying beast of a man got much stronger. It was surprising to see how in-depth the growth was. Maybe I wanted to focus on my ranged attacks or maybe my melee ability, the choice for me to go into a specific play style is always present in this game. I could even go into a trapping specialization to have some serious crowd control abilities. Overall, there is just a huge amount of options within the character growth. You can also get new gear and weapons in the town shops which adds a whole new dimension to character growth. Overall, the serious amount of options in the character growth creates very pronounced character uniqueness and adds a lot of replay value to the game.
Tutorials in a game are usually just the things that everyone skips and gets on with the game. I mean, seriously, who actually reads instructions these days. In Sang-Froid – Tales of Werewolves, the tutorials are extremely informative but also short and sweet. I actually wanted to watch them and looked for them when they popped up. Normally, I just spam escape until I have traversed the maze of horrifically annoying and pointless tutorials explaining how to walk.
It would be inappropriate for me to avoid pointing out some of the flaws that I have with the game. Many of these are minor, but again it is still worth pointing them out.
Sang-Froid – Tales of Werewolves has a unique graphics style, but overall it just isn’t very appealing. Obviously, gameplay and other aspects of the game are more important than the graphics, but let’s be honest, nobody wants to play a game that is just unappealing to look at. Overall, the graphics in this game are just plain mediocre. This is nothing that would stop me from playing the game, but many of the textures just seem lazy and the graphics in general are just outdated.
When you first start playing the game the build phase is almost pointless. Your character is so strong and the werewolves so few that you can easily just go without the defenses and just solo everything with ease. However, the game drastically raises the learning curve and this resulted in some annoying deaths for me. I think if the game was a little less drastic in the rise in difficulty; I would have found the earlier levels more enjoyable.
Sang-Froid is one of those games that you will get addicted to pretty easily. The combat system and character progression are really the two things that stand out most for me. Sang-Froid is an extremely well made game and the issues it does have are so minor that they shouldn’t be enough to stop you from picking up the game.
Sang-Froid – Tales of Werewolves is an indie game and it comes at an indie price. You can pick it up on Steam for $14.99 here. If you are looking for a game that is extremely fun and will last you quite some time, you should definitely check out Sang-Froid – Tales of Werewolves.