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Stress Returns To Pikmin 3

Stress Returns To Pikmin 3

Pikmin 1 was not an easy game for most, there was a high level of stress whenever it was played. Pikmin 2 made things a little simpler, the developers tried to get rid of as much of the stress as possible.

Pikmin creator Shigeru Miyamoto had this to say about the Pikmin series:

First of all by looking at Pikmin 1 we noticed that it wasn’t a very easy game for people to play, and from time to time they had to feel some stress.

Our main aim in Pikmin 2 was to get rid of any stress as much as possible, so that it would be very user-friendly. Well, I myself couldn’t agree with that direction perfectly, That kind of nature of Pikmin 1 was exactly what I wanted to reproduce and I was actually intentionally doing so, so that Pikmin 1 could be a strategic game.

When we started creating Pikmin 3 I gathered the main members who worked on Pikmin 2 and talked about how I thought it was important to get back to the basics of Pikmin 1. Or I should say that half of my job at that time wasn’t just to talk, but rather to persuade them to understand what I intended to do and to agree to my idea.

So it looks as if when Pikmin 3 releases this year it will be a little more difficult than Pikmin 2 was known for. This is an excellent idea as it makes the game more rewarding when you finally beat a level.

About Brandon

My name is Brandon, or iNomaD, either one. I love writing as much as I do gaming, which is a lot. I am not picky, I'll play any genre on any system, except Facebook games. You can check out my Youtube and Twitter for new gameplay and updates on the gaming world. Obsessed with BioShock and zombies. And probably a lot of other things too.

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